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Castles & Contracts

An Empire LRP Sanctioned (tbc) Player event  taking place from 16-18 October 2026 at Sigginstown Castle in County Wexford in Ireland.

Important Information

Game Blurb

Kurhaz Keep stands in Serra Damata, at the mouth of a tiny mountain pass in northern Kahraman near the Damatan Cliffs. It was thought the last of the Kurhaz family were in bondage in Feroz, but since Feroz has been freed the family are nowhere to be found. By an obscure clause in an old contract, this means the hakima of the area are now charged with finding new stewards. Several families have pressed claims, and have called on their allies to support their claim.

 

Whoever holds the Keep will not only be charged with the defence of the pass and the surrounding villages, but will have the chance to shape the future of the area. And, of course, to profit. At the same time, as winter approaches, worrying news has arrived from the west. The Jotun are on the march.


It seems the Jotun too have a claim on Kurhaz Keep, and an ambitious young jarl called the Strategist has a plan to seize the castle and access through the pass while its ownership is still up in the air. The local hakima must ensure that the castle is kept in Imperial hands, and so they have invited the heroes of the Empire to Kurhaz Keep. There, they will work to thwart the Jotun's ambitions in the region, help the local families, and attempt to win the hakimas' favour. In return, those who prove themselves worthy will get to choose which of the local families takes stewardship of Kurhaz Keep. The family that will shape these lands into the future!

Mini-Games!

In addition to the main plot of the game, we plan to run “mini-games” for players that have particular types of personal resource, e.g. a Military Council-style wargame for players who have military units, trade-related plot for players with businesses, farms and fleets, artisan-related plot for forest and mine owners, magic-related plot for players with herb gardens and mana sites, and religion-related plot for players with congregations.

The level of your personal resource will dictate how much sway your character has in these plots, including any enchantment effects that were put on the resource at E4. Participation in these plots will not be exclusive to players with these resources, but those characters will have more sway over what happens.

 

The sorts of things we have planned are that your military unit will have more strength in the wargame if it's been enchanted, and that your character's opinion will count for more among local magicians if your mana site has been enchanted, for example. We will provide more information on how these mini-games will work ahead of E4, but for now bear in mind for your planning at the main Empire events!

 

The nature of these plots will be revealed in Gusts of Opportunity to be released over the coming months. Our first Gust of Opportunity gives more information about the families pressing claims for Kurhaz Keep.
 

Tickets

Player tickets for the weekend event will be 80 Euro, and are available here: https://castles-and-contracts.sumupstore.com/. 
 

Your ticket includes camping for the weekend. If you have a player ticket you will play your own character throughout the weekend, and we ask that you print out your character sheet from the PD website and bring it with you. If you have a relevant enchantment on your personal resource we ask for a screenshot of your downtime screen. The event will run from 6pm on Friday to 3pm on Sunday.

Players will have access to the site from Friday afternoon.


Child tickets will be 30 Euro, and are available for up to 18 year olds at the link above. Children must be accompanied by a parent or guardian, who must supervise them during the event.

Crewing Opportunities

Crew Opportunities will be opened up at a later time. If you are interested in Crewing, please ask in our Discord - https://discord.gg/HMWkEqQTa7

Cancellations

This event is being run by volunteers on a not-for-profit basis, and so we need to ensure we can cover our costs. If we have insufficient tickets sold by 15 August, we will have to cancel the event.

e will let everyone know through regular updates on this website, as well as in Discord and Facebook, if the event looks in danger of being cancelled. 

If you need to cancel your ticket, you need to email us by 7 August. Refunds will have the transaction fee that SumUp charges us of 1.69% deducted.

Accessibility

While most of the game play will take place in the fields surrounding Sigginstown Castle, we will be making use of the interior of the renovated castle tower for NPC encounters and some events throughout the weekend.

The ground floor of the tower is accessible, however upper floors are only accessible through narrow stone stairs.

We will do our best to ensure that encounters in the tower are accessible to all players, and crew will be briefed on accommodating player needs. If you have concerns about your access to encounters in the tower, please get in touch with us.

Food

Sigginstown Castle has a cafe on site, and can provide meals for up to 20 people during the weekend. Meals for the weekend (Friday: dinner; Saturday: breakfast, lunch and dinner; Sunday: breakfast and lunch) will be around 50 Euro for the weekend. We will be organising tickets for access to the cafe closer to the event, which will be done on a first come first served basis. 

Depending on numbers and interest, we plan to look at arranging for another caterer to bring food to site at meal times for players without access to the cafe, with an expected similar cost for players of around 50 Euro for meals for the weekend. Be sure to fill out the player survey you receive when you book your ticket to let us know if you want to avail of catering.

There are takeaways and supermarkets in the nearby area for players who do not have access to the cafe or a caterer, and we will be notifying nearby restaurants of the event so they expect larger orders.

 

Getting there and Travel

​Google Maps Link - https://maps.app.goo.gl/6eHarcFLqHCUw6wA9

If you are travelling from the UK, there are a couple of options available. 

Dublin Airport is the closest airport with regular flights to many airports in the UK and Europe. Car rentals are plentifully available, and Sigginstown Castle is about 2.5 hours from Dublin. Please note that there is no train from Dublin Airport to Dublin City Centre, your option is a bus or taxi.

Trains operate from Dublin Connolly Station to Rosslare Europort, however if you are planning to get a taxi to the site, it is better to get off at O'Hanrahan Station in Wexford Town as taxis are more available. Train tickets can be purchased on www.irishrail.ie. 

Ferry sailings operate from Rosslare Harbour to Fishguard (Stena Line) and Pembroke (Irish Ferries) in south Wales. Rosslare Harbour is about 15 minutes drive from Sigginstown Castle.

Ferry sailings also operate from Holyhead (Irish Ferries and Stena Line) in north Wales to Dublin. There are buses that run from the ferry terminal into Dublin City Centre.

We will be able to offer limited lifts from nearby public transport hubs, please get in touch if you expect you will need a lift.

Tents and Kit Transport

As regular attendees at Empire LRP, we know that getting your kit across the Irish Sea can be an ordeal!

We expect that the majority of players will bring their own kit, however if you need to travel light we can look into arranging tent share options or loans of kit such as base costume layers or foam props like swords or shields.

As we regularly transport kit back and forth to England with a van for main Empire events, it will be possible to transport a modest amount of items (e.g. tent, props, campbed) from E4 to Castles and Contracts, then back for E1 2027.

We will have more details available on this closer to E4.

Toilets and Showers

There will be portaloos on site, and two gas-powered showers available. 

Who do we think we are running a LARP?!

ABOUT US

Hearthfire Tales are a podcasting group using TTRPG systems and improv as a vehicle for creative and entertaining storytelling.

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